VLFT Project


Multiplier Event

April 28, 2021

Tallinn University of Technology (virtual)

Event Info:Concerning the COVID19-situtation, the Multiplier Evet it taking place as online recorded Webinar. It can be re-watched and spread over the project and partners webpages. To enlarge the audience the event is organized in cooperation with Industry Day (29th April 2021) and Moder Materials & Manufacturing 2021 conference (first presentation of VLFT Multiplier Event is also broadcasted as Plenary for the overall conference)

Event Link

Joint Student Workshops

Joint Student Workshop I

May 26, 2019 - Jun 1, 2019

Hungarian Academy of Sciences, Institute for Computer Science and Control

The aim of the Virtual Learning Factory Toolkit (VLFT) is to identify a set of digital tools used in the manufacturing sector at different levels and use them for improving the learning effectiveness of engineering students. Therefore, the purpose of the joint student workshop – I was to develop and test the set of identified digital tools, and improve these tools through students’ feedback. In this workshop, 15 different students from 3 different institutes (POLIMI, TalTech and SZTAKI) were involved in developing and testing the digital tools. Tutors and evaluator from partner institutes (POLIMI, TalTech, SZTAKI and CNR) were also participated in the workshop.

The development, learning and testing of the digital tools were practiced into two phases. During the first phase, students worked independently at their home institutes. During the second phase they were involved in a joint workshop and asked to work together by exchanging information, improving their skills and learning each other.

The main activity was a manufacturing system configuration or/and reconfiguration with the help of the following digital tools:

  • 1. OntoGui for defining production (assembly) processes.
  • 2. Java Modelling Tool (JMT) for the discrete event simulation of processes.

  • Manufacturing process modelling via JMT (students' work during the workshop)
  • 3. Unity 3D for the animation and visualization of processes.

  • 3D environment of a manufacturing process via Unity 3D (students' work during the workshop)

Moreover, some commercial software applications such as solid modelling CAD software, Discrete Event Simulation (DES) software, 3D simulation and visualization software were used to support and validate the functioning of the above mentioned digital tools. During the workshop two different industrial case studies were analysed by using these digital tools. The survey was conducted at the end of the workshop and feedback from the students was quite satisfactory, students have learned, contributed and tested the digital tools and methods. It was observed, there were some missing competences related to programming and the integration of digital tools. Moreover, communication and cooperation skills were found out as the necessary aspects in the team work.

Joint Student Workshop II

June 9, 2020 - Jun 12, 2020

Online via MS Teams

The second student workshop was held online using Microsoft Teams. The event was divided into two Joint Conference Calls in April and May, and a Joint Learning Laboratory lasting for three days at the beginning of June. The lab was organized in terms of a set of activities carried out remotely. There were a total of 29 participants from TalTech, POLIMI, CNR-STIIMA, SZTAKI and Chalmers engaged in the workshop. All student groups were working autonomously based-on the selected interaction scheme.

During the 1st Joint Call, students presented the problems addressed, tasks, and methodologies. Following up by the 2nd Joint Call groups of students gave a presentation according to the work carried out. The Joint Learning Laboratory started with a students’ presentations giving the final result of the work carried out during the workshop.

Online meeting via MS Teams

The second day of the Joint Learning Laboratory engaged students in a gamification experience where students had to complete several tasks interacting with the gamification environment. The Gamification Environment was created with the help of the open-source virtual reality software library called ApertusVR which is developed by the Institute for Computer Science and Control. The tasks included qualitative analysis of the manufacturing system such as identifying the components of the system. The third day of the Joint Learning Laboratory and also the last day of the student workshop contained the presentations of the groups regarding the gamification experience and tasks.

Gamification environment

The topics covered during the second student workshop included the hinge assembly, VEs for manufacturing, modeling of manual and machining processes, design and performance evaluation of production system, ergonomics aspects, toolkit development, and analysis and human workspace and task design.

Some examples of students’ work

Human task design for an assembly process (assembly guidance application via Augmented Reality)

Human workspace design (human model animation using kinect sensor and motion tracking)

Transnational Meetings Schedule

Transnational Meeting VII

Oct 22, 2020


Transnational Meeting V

Feb 10, 2019 - Feb 11, 2020

Stena Industry Innovation Laboratory

Transnational Meeting IV

Nov 19, 2019 - Nov 20, 2019

SZTAKI building

Transnational Meeting II

Feb 12, 2019 - Feb 13, 2019

Politecnico di Milano

Kick-off Transnational Meeting I

Oct 16, 2018 - Oct 17, 2018

Tallinn University of Technology